Started as a player who couldn't stop thinking about how games worked. Eventually that curiosity turned into actually making them - which felt like a great idea until the deadlines hit. Early on, hypercasual was the playground, designs were fast and simple, we shipped and moved on. But the scope has grown since then: deeper systems, complex mechanics and more considered design, games that have something to say beyond "tap here." Still obsessing over every detail between idea and shipped product. Also picking up technical skills on the side, because "I'll just ask a developer" stops being a personality trait at some point.